Pandanda is an online social networking game launched in 2008. Currently, it is a live site for children from 6 to 14 years old. The site was initially tested in beta mode for free until the program resolved the issue or programming issue. .. This site is a cute and harmless children’s website with cute lesser panda bears and little forest animals, like stuffed children and animal animations on preschooler TV shows. Members select a red panda as their avatar and move around the site while chatting with other avatars.
There are several membership levels. Children can test drive the website with a free membership. However, this limits the activities that can be performed in the virtual world. Paid membership starts at $ 5.95 per month and offers 6 and 12 month membership discounts. Paid membership allows players to enjoy all the features of the world. The site also has a currency for members to get a free membership called Panda Gold. Members can earn this currency by filling out surveys, watching videos and completing offers. Panda Gold can also be exchanged for major currencies on a site called simply “coins”. The website is the base of the game. There is no file download to operate the game. The website is only available in English.
Characteristic
New members of the Panda will choose a red panda-shaped avatar as their online personality. They can choose a house for pandas and change it to suit their personality. The main focus of the world is for players to earn “coins” to pay for the life of a panda in a virtual world. Players buy Avatar food, clothing, shelter, and household items. Coins unlock these features and also unlock opportunities for players to interact with other players. Members can chat about pandas with other members in the chat room and make friends with other players. The website mascot is called Henry. He is a panda bear who acts as a panda host and face.
How is it
Pandanda is a fairly innocent website that primarily appeals to boys and girls under the age of 10 who are interested in friendships with other children. Pandas are designed to appeal to young children and do not appear to be a threat. The expression is gentle and comfortable. The company that created the website has succeeded in designing an innocent atmosphere for children. There are no adult themes in virtual worlds or websites. There is no violence, drinking, smoking, substance use, gender, or offensive language.
Pandanda’s main focus on gaining parental respect is the ability of children to understand and process economic concepts. To take care of the panda, the player must take responsibility for the coin. Buying goods can be interpreted as a negative in strengthening overspending and commercialism. However, parents can actively teach their children the value of money and how to use it wisely. This is a lightweight virtual world-bland and harmless.
What’s wrong
The age group that Pandanda is aiming for does not seem to touch graphics a little. Character designs may be good for post-kindergarten kids, but kids over the age of 9 will find them childish. The website is very static and has very little movement. Better choreography of animal movements would be a big improvement. The user has found an issue where the chat page is a bit uncomfortable. Inappropriate words may be posted unless they are captured and deleted by the moderator.
Beyond being responsible for money, there is little educational value associated with this virtual world. With the average design and cookie cutter approach to creating virtual worlds, parents can be confused about exactly what they are paying for. The company needs to update the graphics on its website and don’t go too far into demographics.
Online safety
The website has done a good job of promoting online security. Your personal information will not be displayed online. There are two chat modes: safe chat (the child clicks on a predefined chat message) and standard filtered chat (the child enters his moderated message). Parents have easy access to company safety information. Pandanda encourages parents to monitor their child’s online experience and discuss online safety openly.
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